Playability- what a video game must feature to be successful

Researchers at the University of Granada have created a video game that will serve as a model to assess all aspects related to video games; it has also established a conceptual framework that will allow experts to assess players’ experiences. The researchers based their study on their own experiences in previous projects where they developed educational resources and video games aimed at educational environments

What are the characteristics that a video game must have to be entertaining? Why do players prefer some video games to others? What is the difference between a game and an educational multiplayer video game? All these questions were answered by a research carried out by José Luís González Sánchez and conducted by professor Francisco Luís Gutiérrez Vela, at the Department of Languages and Computering of the University of Granada.

As González Sánchez explains, playability is an abstract concept difficult to define “as it features both the inherent functional and the non-functional aspects of the experience undergone by a player, when playing with a video game”. Thus, playability is “the set of properties describing a player’s experience when playing –be it alone or with other players– with a specific game that is intended to be both entertaining and credible”.
Educational Resources

The authors based their research on their own experience in previous projects where they developed educational resources and video games aimed at an educational environment. “This helped us in knowing what children expect from video games, and in understanding what they consider to be entertaining” –main author points out.

Thus, if surveys and trends are true “video games will be used both by children and by the elder in the future. For this reason, we should understand the standards that video games should meet to ensure that this comes true”.

In the light of the results obtained in this research, their authors conclude that “video games have their own evaluation and formalization rules. We think that this study represents a step forward in standarizing and defining what people exepct from electronic entertainment interactive systems”.

The study conducted at the University of Granada started from the bottom: what is a video game? What is it composed of? How do its components interact? In short “we achieved to create a theory model that will serve to study any aspect related to video games”.

The video game industry is the strongest in entertainment: in 2009 it had a turnover of 1,200 million euros, and in 2008 it earned 1,500 million euros, which means that its revenue totalled 500 million euros more than music or cinema industries (see full report in http://www.adese.es/). Zea, N.; González Sánchez, J.L.; Gutiérrez, F.L.; Cabrera, M.; Paderewski, P.: Design of Educational Multiplayer Video games. A Vision from Collaborative Learning. In Journal: Advances in Engineering Software. Ed. A.K. Noor, R.A. Adey, B.H.V. Topping. Elsevier. ISSN: 0965-9978. 2009. Doi:10.1016/j.advensoft.2009.01.023

References:

Journals:

Padilla

Book Chapters:

González Sánchez, J.L.; Padilla Zea, N.; Gutiérrez, F.L.: Playability: How to Identify the Player Experience in a Video Game” T. Gross et al (Eds.): Human Computer Interaction (INTERACT-2009). Lecture Notes in Computer Science, LNCS 5726. Springer-Verlag. ISBN: 978-3-642-03654-5. pp. 356-359. 2009. (Indexado en Scopus, Calificado A por Core, calificación de repercusión máxima).

González Sánchez, J.L.; Padilla Zea, N.; Gutiérrez, F.L.: From Usability to Playability: Introduction to the Player-Centred Video Games Development Process. M. Kuroso (Ed.): Human Centred Design (HCII-2009). Lecture Notes in Computer Science, LNCS 4739. Springer-Verlag. ISBN: 978-3-64202805-2. pp. 65-74. 2009.

Contact: José Luis González Sánchez. Department of Languages and Computering of the University of Granada . Phone:+34 626 578 988. E-mail Address: joseluisgs@ugr.es

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Playability: What a Video Game Needs to Be Successful

Researchers at the University of Granada have created a video game that will serve as a model to assess all aspects related to video games; it has also established a conceptual framework that will allow experts to assess players’ experiences. The researchers based their study on their own experiences in previous projects where they developed educational resources and video games aimed at educational environments.

What are the characteristics that a video game must have to be entertaining? Why do players prefer some video games to others? What is the difference between a game and an educational multiplayer video game? All these questions were answered by a research carried out by José Luís González Sánchez and conducted by professor Francisco Luís Gutiérrez Vela, at the Department of Languages and Computering of the University of Granada.

As González Sánchez explains, playability is an abstract concept difficult to define «as it features both the inherent functional and the non-functional aspects of the experience undergone by a player, when playing with a video game.» Thus, playability is «the set of properties describing a player’s experience when playing -be it alone or with other players- with a specific game that is intended to be both entertaining and credible.»

Educational Resources

The authors based their research on their own experience in previous projects where they developed educational resources and video games aimed at an educational environment. «This helped us in knowing what children expect from video games, and in understanding what they consider to be entertaining» -main author points out.

Thus, if surveys and trends are true «video games will be used both by children and by the elder in the future. For this reason, we should understand the standards that video games should meet to ensure that this comes true.»

In the light of the results obtained in this research, their authors conclude that «video games have their own evaluation and formalization rules. We think that this study represents a step forward in standarizing and defining what people exepct from electronic entertainment interactive systems.»

The study conducted at the University of Granada started from the bottom: what is a video game? What is it composed of? How do its components interact? In short «we achieved to create a theory model that will serve to study any aspect related to video games.»

The video game industry is the strongest in entertainment: in 2009 it had a turnover of 1,200 million euros, and in 2008 it earned 1,500 million euros, which means that its revenue totalled 500 million euros more than music or cinema industries (see full report in http://www.adese.es/).

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Ideal

Pág. 10: «Me he metido en muchos charcos, pero siempre con  botas de agua puestas»

Pág. 11: Granada contará con un Centro de Innovación de la Gastronomía

Pág. 12 y 13: La UGR aprueba su primer Plan de Igualdad para equipar a hombres y mujeres

Pág. 54: Plata pide más implicación privada en el Festival

Pág. 65: ‘Los modernos’ / Charla de Guido Rings / ‘In & out’

Descarga por URL: http://canal.ugr.es/medios-impresos/item/download/39617

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Granada Hoy

Pág. 13: Gibert presiona a Cultura con un nuevo proyecto para excavar en Venta Micena

Pág. 14 y 15: Venta Micena y la hiena gigante de cara corta

Descarga por URL: http://canal.ugr.es/medios-impresos/item/download/39614

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Playability or what a video game must feature to be successful

What are the characteristics that a video game must have to be entertaining? Why do players prefer some video games to others? What is the difference between a game and an educational multiplayer video game? All these questions were answered by a research carried out by José Luís González Sánchez and conducted by professor Francisco Luís Gutiérrez Vela, at the Department of Languages and Computering of the University of Granada.

As González Sanchez explains, playability is an abstract concept difficult to define «as it features both the inherent functional and the non-functional aspects of the experience undergone by a player, when playing with a video game». Thus, playability is «the set of properties describing a player’s experience when playing -be it alone or with other players- with a specific game that is intended to be both entertaining and credible».

Educational Resources

The authors based their research on their own experience in previous projects where they developed educational resources and video games aimed at an educational environment. «This helped us in knowing what children expect from video games, and in understanding what they consider to be entertaining» -main author points out.

Thus, if surveys and trends are true «video games will be used both by children and by the elder in the future. For this reason, we should understand the standards that video games should meet to ensure that this comes true».

In the light of the results obtained in this research, their authors conclude that «video games have their own evaluation and formalization rules. We think that this study represents a step forward in standarizing and defining what people exepct from electronic entertainment interactive systems».

The study conducted at the University of Granada started from the bottom: what is a video game? What is it composed of? How do its components interact? In short «we achieved to create a theory model that will serve to study any aspect related to video games».

The video game industry is the strongest in entertainment: in 2009 it had a turnover of 1,200 million euros, and in 2008 it earned 1,500 million euros, which means that its revenue totalled 500 million euros more than music or cinema industries (see full report in http://www.adese.es/).

Descargar


Playability or what a video game must feature to be successful

What are the characteristics that a video game must have to be entertaining? Why do players prefer some video games to others? What is the difference between a game and an educational multiplayer video game? All these questions were answered by a research carried out by José Luís González Sánchez and conducted by professor Francisco Luís Gutiérrez Vela, at the Department of Languages and Computering of the University of Granada.

As González Sánchez explains, playability is an abstract concept difficult to define «as it features both the inherent functional and the non-functional aspects of the experience undergone by a player, when playing with a video game». Thus, playability is «the set of properties describing a player’s experience when playing –be it alone or with other players– with a specific game that is intended to be both entertaining and credible».

Educational Resources

The authors based their research on their own experience in previous projects where they developed educational resources and video games aimed at an educational environment. «This helped us in knowing what children expect from video games, and in understanding what they consider to be entertaining» –main author points out.

Thus, if surveys and trends are true «video games will be used both by children and by the elder in the future. For this reason, we should understand the standards that video games should meet to ensure that this comes true».

In the light of the results obtained in this research, their authors conclude that «video games have their own evaluation and formalization rules. We think that this study represents a step forward in standarizing and defining what people exepct from electronic entertainment interactive systems».

The study conducted at the University of Granada started from the bottom: what is a video game? What is it composed of? How do its components interact? In short «we achieved to create a theory model that will serve to study any aspect related to video games».

The video game industry is the strongest in entertainment: in 2009 it had a turnover of 1,200 million euros, and in 2008 it earned 1,500 million euros, which means that its revenue totalled 500 million euros more than music or cinema industries (see full report in http://www.adese.es/).

Descargar


Playability or what a video game must feature to be successful

What are the characteristics that a video game must have to be entertaining? Why do players prefer some video games to others? What is the difference between a game and an educational multiplayer video game? All these questions were answered by a research carried out by José Luís González Sánchez and conducted by professor Francisco Luís Gutiérrez Vela, at the Department of Languages and Computering of the University of Granada.

As González Sánchez explains, playability is an abstract concept difficult to define «as it features both the inherent functional and the non-functional aspects of the experience undergone by a player, when playing with a video game». Thus, playability is «the set of properties describing a player’s experience when playing –be it alone or with other players– with a specific game that is intended to be both entertaining and credible».

Educational Resources

The authors based their research on their own experience in previous projects where they developed educational resources and video games aimed at an educational environment. «This helped us in knowing what children expect from video games, and in understanding what they consider to be entertaining» –main author points out.

Thus, if surveys and trends are true «video games will be used both by children and by the elder in the future. For this reason, we should understand the standards that video games should meet to ensure that this comes true».

In the light of the results obtained in this research, their authors conclude that «video games have their own evaluation and formalization rules. We think that this study represents a step forward in standarizing and defining what people exepct from electronic entertainment interactive systems».

The study conducted at the University of Granada started from the bottom: what is a video game? What is it composed of? How do its components interact? In short «we achieved to create a theory model that will serve to study any aspect related to video games».

The video game industry is the strongest in entertainment: in 2009 it had a turnover of 1,200 million euros, and in 2008 it earned 1,500 million euros, which means that its revenue totalled 500 million euros more than music or cinema industries (see full report in http://www.adese.es/).

Descargar


Playability Or What A Video Game Must Feature To Be Successful

Researchers at the University of Granada have created a video game that will serve as a model to assess all aspects related to video games; it has also established a conceptual framework that will allow experts to assess players’ experiences. The researchers based their study on their own experiences in previous projects where they developed educational resources and video games aimed at educational environments

What are the characteristics that a video game must have to be entertaining? Why do players prefer some video games to others? What is the difference between a game and an educational multiplayer video game? All these questions were answered by a research carried out by José Luís González Sánchez and conducted by professor Francisco Luís Gutiérrez Vela, at the Department of Languages and Computering of the University of Granada.

As González Sánchez explains, playability is an abstract concept difficult to define “as it features both the inherent functional and the non-functional aspects of the experience undergone by a player, when playing with a video game”. Thus, playability is “the set of properties describing a player’s experience when playing –be it alone or with other players– with a specific game that is intended to be both entertaining and credible”.

Educational Resources

The authors based their research on their own experience in previous projects where they developed educational resources and video games aimed at an educational environment. “This helped us in knowing what children expect from video games, and in understanding what they consider to be entertaining” –main author points out.

Thus, if surveys and trends are true “video games will be used both by children and by the elder in the future. For this reason, we should understand the standards that video games should meet to ensure that this comes true”.

In the light of the results obtained in this research, their authors conclude that “video games have their own evaluation and formalization rules. We think that this study represents a step forward in standarizing and defining what people exepct from electronic entertainment interactive systems”.

The study conducted at the University of Granada started from the bottom: what is a video game? What is it composed of? How do its components interact? In short “we achieved to create a theory model that will serve to study any aspect related to video games”.

The video game industry is the strongest in entertainment: in 2009 it had a turnover of 1,200 million euros, and in 2008 it earned 1,500 million euros, which means that its revenue totalled 500 million euros more than music or cinema industries (see full report in http://www.adese.es/).

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Inventan un mortero con propiedades fluorescentes para ayudar a la restauración de la Alhambra

Aunque son numerosos los estudios que desde el punto de vista histórico-arqueológico se ha realizado sobre yeserías de la Alhambra, apenas existen trabajos científico-técnicos relativos a los problemas de conservación

El objetivo es acabar con la reproducción de falsos históricos pero sin que se vea afectada la obra primigenia, por ello el Taller de Restauración de Yeserías y Alicatados de la Alhambra ha inventado un mortero para la restauración de todo tipo de obras que, elaborado con minerales de propiedades fluorescentes, permite, proyectando sobre la superficie restaurada una luz ultravioleta, identificar la materia añadida en el proceso de restauración, incluso con las pátinas añadidas con el paso del tiempo.

Este mortero ya ha sido patentado por el Patronato de la Alhambra y el Generalife con el nombre ‘Procedimiento de Reconstrucción de Obras Artísticas’ y fue ideado por el jefe del Taller de Restauración de la Alhambra, Ramón Rubio Domene.

El método, que ya ha sido utilizado en la restauración de yeserías de la Alhambra, puede aplicarse a toda clase de obras, y con cualquier tipo de mortero, siempre que se apliquen a la mezcla las partículas fluorescentes, que aportan un nuevo código de color con la radiación de luz ultravioleta, según informa en una nota la Universidad de Granada.

El nuevo mortero contiene un copolímerocon, con cargas minerales de propiedades fluorescentes con el que se permite acabar con la reproducción de falsos históricos, deja en manos de todos el alcance de la intervención, respeta intervenciones de épocas pasadas y mantiene el decálogo de la restauración mediante la reversibilidad y la diferenciación.

Esta y otras muchas aportaciones constituyen el libro ‘Yeserías de la Alhambra’, que ha sido publicado por la editorial de la Universidad de Granada en colaboración con el Patronato de la Alhambra y el Generalife, y es fruto, a su vez, de una tesis doctoral defendida en su día por el autor en la Facultad de Bellas Artes de la Universidad de Granada.

Pocos estudios

A juicio de Ramón Rubio, el término correcto para designar las decoraciones de los muros de la Alhambra, atendiendo al material existente, y según el resultado de los análisis realizados, debe ser el de «yeserías», relegando el término «estucos» para hacer referencia a las decoraciones realizadas en la restauración del siglo XIX, con claros ejemplos en los zócalos de la Sala de los Reyes, y en el alfiz de las dos puertas de la fachada de Comares. Por su parte, el término «escayola» debe usarse para designar aquellas piezas realizadas desde las restauraciones en época de Contreras hasta nuestros días.

Aunque son numerosos los estudios que desde el punto de vista histórico-arqueológico se ha realizado sobre yeserías de la Alhambra, apenas existen trabajos científico-técnicos relativos a los problemas de conservación. Para Ramón Rubio Domene, uno de los objetivos primordiales de este trabajo realizado durante muchos años ha sido «datar y caracterizar el material de las yeserías decorativas de la Alhambra, así como sus componentes y comportamiento».

Asimismo, el autor da cuenta en su libro de que la mayor parte del estudio ahora publicado ha sido posible «por la oportunidad de intervenir sobre diversas piezas de yeserías, lo que supone establecer una relación directa con la obra en el transcurso de su restauración, y poder confirmar la presencia de materiales constitutivos asociados a épocas concretas».

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Aplican mortero con propiedades fluorescentes en las obras de la Alhambra

El taller de restauración de la Alhambra ha inventado un mortero para la restauración de todo tipo de obras que, elaborado con minerales de propiedades fluorescentes, permite, proyectando sobre la superficie restaurada una luz ultravioleta, identificar la materia añadida en el proceso de restauración.

El mortero ha sido ideado por Ramón Rubio Domene, jefe del Taller de Restauración de Yeserías y Alicatados del Servicio de Conservación del Patronato de la Alhambra y Generalife, según ha informado hoy la Universidad de Granada en un comunicado.

El invento ha sido patentado por el Patronato de la Alhambra y el Generalife con el nombre “Procedimiento de Reconstrucción de Obras Artísticas”.

El método, que ya ha sido utilizado en la restauración de yeserías de la Alhambra, puede aplicarse a toda clase de obras y con cualquier tipo de mortero, siempre que se apliquen a la mezcla las partículas fluorescentes, que aportan un nuevo código de color con la radiación de luz ultravioleta.

El nuevo mortero contiene un copolímero con cargas minerales de propiedades fluorescentes con el que se permite acabar con la reproducción de falsos históricos, deja en manos de todos el alcance de la intervención, respeta intervenciones de épocas pasadas y mantiene el decálogo de la restauración mediante la reversibilidad y la diferenciación, según la Universidad.

Esta y otras aportaciones figuran en el libro “Yeserías de la Alhambra”, publicado por la editorial de la Universidad de Granada en colaboración con el Patronato de la Alhambra y el Generalife.

Este trabajo de investigación es fruto a su vez de una tesis doctoral defendida en su día por el autor, Ramón Rubio, en la Facultad de Bellas Artes de la Universidad de Granada.

Según Rubio, el término correcto para designar las decoraciones de los muros de la Alhambra, atendiendo al material existente, y según el resultado de los análisis realizados, debe ser el de “yeserías”, mientras que el de “estucos” debe usarse para hacer referencia a las decoraciones realizadas en la restauración del siglo XIX, con claros ejemplos en los zócalos de la Sala de los Reyes, y en el alfiz de las dos puertas de la fachada de Comares.

El término “escayola” designa, por su parte, a aquellas piezas realizadas desde las restauraciones en época de Contreras hasta la actualidad.

Según la Universidad, aunque son numerosos los estudios realizados desde el punto de vista histórico-arqueológico sobre yeserías de la Alhambra, apenas existen trabajos científico-técnicos relativos a los problemas de conservación.

Uno de los objetivos de este trabajo realizado es “datar y caracterizar el material de las yeserías decorativas de la Alhambra, así como sus componentes y comportamiento”, según el autor.

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Hoy se presenta el Master de Dirección de Empresas Turísticas

El consejero de Economía y Empleo, Guillermo Martínez, participará mañana a las 12.00 horas en el Salón de Actos del Museo de las Murallas Reales en la presentación del Máster propio en Dirección y Administración de Empresas Turísticas, que empezará a impartirse por la tarde en la Facultad de Educación y Humanidades.

Además de Guillermo Martínez, participarán en la inauguración el rector de la Universidad de Granada, Francisco González Lodeiro, y el catedrático de Organización de Empresas de la misma Universidad Alberto Aragón Correa.

Un total de 21 personas se han inscrito en el Máster, que cuenta con un aval prestigioso: la certificación de la agencia de las Naciones Unidas para el Turismo (ONU-OMT) como programa de excelencia en formación turística. Esto lo acredita como uno de los más prestigiosos del país en la materia.

Por supuesto, que se trata de una enseñanza reglada de gran importancia para los intereses de una ciudad como la nuestra que busca, por supuesto, una salida dentro de un mundo tan competitivo como es el del turismo.

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Inventan un mortero con propiedades fluorescentes que se aplica en la restauración de la Alhambra

El Taller de Restauración de Yeserías y Alicatados de la Alhambra ha inventado un mortero para la restauración de todo tipo de obras que, elaborado con minerales de propiedades fluorescentes, permite, proyectando sobre la superficie restaurada una luz ultravioleta, identificar la materia añadida en el proceso de restauración, incluso con las pátinas añadidas con el paso del tiempo.

   Este mortero ya ha sido patentado por el Patronato de la Alhambra y el Generalife con el nombre ‘Procedimiento de Reconstrucción de Obras Artísticas’ y fue ideado por el jefe del Taller de Restauración de la Alhambra, Ramón Rubio Domene.

   El método, que ya ha sido utilizado en la restauración de yeserías de la Alhambra, puede aplicarse a toda clase de obras, y con cualquier tipo de mortero, siempre que se apliquen a la mezcla las partículas fluorescentes, que aportan un nuevo código de color con la radiación de luz ultravioleta, según informa en una nota la Universidad de Granada.

   El nuevo mortero contiene un copolímerocon, con cargas minerales de propiedades fluorescentes con el que se permite acabar con la reproducción de falsos históricos, deja en manos de todos el alcance de la intervención, respeta intervenciones de épocas pasadas y mantiene el decálogo de la restauración mediante la reversibilidad y la diferenciación.

   Esta y otras muchas aportaciones constituyen el libro ‘Yeserías de la Alhambra’, que ha sido publicado por la editorial de la Universidad de Granada en colaboración con el Patronato de la Alhambra y el Generalife, y es fruto, a su vez, de una tesis doctoral defendida en su día por el autor en la Facultad de Bellas Artes de la Universidad de Granada.

POCOS ESTUDIOS

   A juicio de Ramón Rubio, el término correcto para designar las decoraciones de los muros de la Alhambra, atendiendo al material existente, y según el resultado de los análisis realizados, debe ser el de «yeserías», relegando el término «estucos» para hacer referencia a las decoraciones realizadas en la restauración del siglo XIX, con claros ejemplos en los zócalos de la Sala de los Reyes, y en el alfiz de las dos puertas de la fachada de Comares. Por su parte, el término «escayola» debe usarse para designar aquellas piezas realizadas desde las restauraciones en época de Contreras hasta nuestros días.

   Aunque son numerosos los estudios que desde el punto de vista histórico-arqueológico se ha realizado sobre yeserías de la Alhambra, apenas existen trabajos científico-técnicos relativos a los problemas de conservación. Para Ramón Rubio Domene, uno de los objetivos primordiales de este trabajo realizado durante muchos años ha sido «datar y caracterizar el material de las yeserías decorativas de la Alhambra, así como sus componentes y comportamiento».

   Asimismo, el autor da cuenta en su libro de que la mayor parte del estudio ahora publicado ha sido posible «por la oportunidad de intervenir sobre diversas piezas de yeserías, lo que supone establecer una relación directa con la obra en el transcurso de su restauración, y poder confirmar la presencia de materiales constitutivos asociados a épocas concretas».

Descargar