Ideal

Pág. 8 y 9: Mitos y mentiras para tener éxito como universitario
Pág. 12: Con el esfuerzo se logran alcanzar todas las metas
Pág. 16: Granada aportará su excelencia biosanitaria a la nueva Ley de Salud Pública
Pág. 11 – Suplemento Grx: Lorca, con los estudiantes
Pág. 54: La madera que cobra vida
Descargar


Granada Hoy

Pág. 3 – Opinión: Salvemos los Paseillos
Pág. 13: Granada aportará a la nueva ley de Salud su potencial investigador
Pág. 16: Guía de primeros auxilios contra los trastornos psíquicos en la Universidad
Pág. 20: Los chupetes se alían con los bastones
Pág. 59: El “Uni” mide su fuerza ante el tercer clasificado
Descargar


Videogame designs military strategies based on ants’ movements

Videogame designs military strategies based on ants’ movements

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path within a particular environment.

Specifically, this research work has developed a software that would allow the Army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria and speed.

To that end, the scientists have used the so called ‘ant colony optimisation algorithm (ACO)’, a probabilistic technique used to solve optimisation problems and inspired in the behaviours of ants to find trajectories from the colony to the food.

This work has been carried out by Antonio Miguel Mora Garcia, and supervised by professors Juan Julian Merelo Guervos and Pedro Angel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results.

In addition, the software designed by them offers a few tools useful to analyse both the initial map and the results.

To prepare this system, Mora Garcia started from the battlefields present in the videogame Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defence, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example.
Descargar


Videogame designs military strategies based on ants’ movements

Videogame designs military strategies based on ants\’ movements

A researcher of the University of Granada has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria and speed.

To that end, the scientists have used the so called \’ant colony optimization algorithm (ACO)\’, a probabilistic technique used to solve optimization problems and inspired in the behaviors of ants to find trajectories from the colony to the food.

This work has been carried out by Antonio Miguel Mora Garcia, and supervised by professors Juan Julian Merelo Guervos and Pedro Angel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results.

In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora Garcia started from the battlefields present in the videogame Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example.
Descargar


Videogame designs military strategies based on ants’ movements

Videogame designs military strategies based on ants’ movements

A researcher of the University of Granada has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria and speed.

To that end, the scientists have used the so called ‘ant colony optimization algorithm (ACO)’, a probabilistic technique used to solve optimization problems and inspired in the behaviors of ants to find trajectories from the colony to the food.

This work has been carried out by Antonio Miguel Mora Garcia, and supervised by professors Juan Julian Merelo Guervos and Pedro Angel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results.

In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora Garcia started from the battlefields present in the videogame Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example.
Descargar


Videogame designs military strategies based on ants’ movements

Videogame designs military strategies based on ants\’ movements

A researcher of the University of Granada has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria and speed.

To that end, the scientists have used the so called \’ant colony optimization algorithm (ACO)\’, a probabilistic technique used to solve optimization problems and inspired in the behaviors of ants to find trajectories from the colony to the food.

This work has been carried out by Antonio Miguel Mora Garcia, and supervised by professors Juan Julian Merelo Guervos and Pedro Angel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results.

In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora Garcia started from the battlefields present in the videogame Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example.
Descargar


Videogame designs military strategies based on ants movements

Videogame designs military strategies based on ants movements

A researcher of the University of Granada has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria and speed.

To that end, the scientists have used the so called ant colony optimization algorithm (ACO), a probabilistic technique used to solve optimization problems and inspired in the behaviors of ants to find trajectories from the colony to the food.

This work has been carried out by Antonio Miguel Mora Garcia, and supervised by professors Juan Julian Merelo Guervos and Pedro Angel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results.

In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora Garcia started from the battlefields present in the videogame Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example.
Descargar


Videogame designs military strategies based on ants’ movements

Videogame designs military strategies based on ants’ movements

A researcher of the University of Granada has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria and speed.

To that end, the scientists have used the so called ‘ant colony optimization algorithm (ACO)’, a probabilistic technique used to solve optimization problems and inspired in the behaviors of ants to find trajectories from the colony to the food.

This work has been carried out by Antonio Miguel Mora Garcia, and supervised by professors Juan Julian Merelo Guervos and Pedro Angel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results.

In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora Garcia started from the battlefields present in the videogame Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example.
Descargar


Videogame designs military strategies based on ants’ movements

Videogame designs military strategies based on ants’ movements

A researcher of the University of Granada has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria and speed.

To that end, the scientists have used the so called ‘ant colony optimization algorithm (ACO)’, a probabilistic technique used to solve optimization problems and inspired in the behaviors of ants to find trajectories from the colony to the food.

This work has been carried out by Antonio Miguel Mora Garcia, and supervised by professors Juan Julian Merelo Guervos and Pedro Angel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results.

In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora Garcia started from the battlefields present in the videogame Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example.
Descargar


Ants’ Movement Patterns Inspire New Military Strategies

Ants\’ Movement Patterns Inspire New Military Strategies

Ant colonies, and ants generally, are known for their resilience, and for their ability to apply textbook military strategies to overcome their enemies. The thing is, they sometimes help write the textbook itself. Such was recently the case, when experts at the University of Granada turned to colonies for inspiration in creating new types of military strategies. The computer model that was used relies on the interface of a commercially available game, and is fairly intuitive, AlphaGalileo reports.

Essentially, what the new simulation does is help strategists figure out the best possible route through a certain environment that satisfies any number of given conditions. This is crucial on the battlefield, where generals, for example, need to take the troops on a road that has asphalt on it, is next to a river, and is sheltered on one side by cliffs. Just input the restraints into the computer model, and the newly designed algorithms, based entirely on how ant colonies get around, will display the route that best meets these criteria.

The essential video layout of the popular turned-based strategy videogame Panzer General™ was used for the work. This is only fitting, considering the massive impact that this game has had on the gaming community, as one of the first rather accurate simulators of World War II\’s most famous battles. The UGR researchers, from the university\’s Computer Architecture and Technology Department, naturally refined the layout, and introduced some limitations and exceptions, so as to make the rendered maps resemble reality closely.

In addition to the researchers at UGR, experts from the Ministry of Defense\’s Doctrine and Training Command of the Spanish Army (MADOC) also participated in the construction of the new model. The organism has taken a keen interest on the new device, and it may be possible to introduce elements of it into its future military strategies. The algorithms could also be used to plot the optimum course for a sales agent, so that he or she minimizes wasted time and extra fuel consumption.

“In addition […] it could also be useful to solve planning problems for the distribution of goods, trying to serve the highest possible number of customers starting from a central warehouse, considering the lowest possible number of vehicles,” the UGR scientists conclude.
Descargar


Computer Simulator Allows To Design Military Strategies Based On Ants’ Movements

Computer Simulator Allows To Design Military Strategies Based On Ants\’ Movements

A researcher of the University of Granada has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of Computer Architecture and Technology of the UGR, has designed several algorithms that permit to look for the best route path (this is, to find the better route to satisfy certain criteria) within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria (reaching their destination with the lower number of casualties) and speed (reaching their destination as quickly as possible).

To that end, the scientists have used the so called \’ant colony optimization algorithm (ACO)\’, a probabilistic technique used to solve optimization problems and inspired in the behaviors of ants to find trajectories from the colony to the food.

A mini-simulator

This work has been carried out by Antonio Miguel Mora García, and supervised by professors Juan Julián Merelo Guervós and Pedro Ángel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results. In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora García started from the battlefields present in the videogame Panzer General™, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example. «In addition –they say- it could also be useful to solve planning problems for the distribution of goods, trying to serve the highest possible number of customers starting from a central warehouse, considering the lowest possible number of vehicles».

Part of the results of this research work has been presented in several conferences, both national and international, and published in journals such as «International Journal of Intelligent Systems». The software designed for this research work is free software, and it can be downloaded though the Internet freely.
Descargar