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Ants could inspire military strategies

Ants could inspire military strategies

A re­search­er has de­signed a sys­tem that uses ant colonies’ be­hav­ior to help plan troop move­ments on bat­tle­fields.

The Span­ish ar­my is look­ing in­to us­ing some fea­tures of the sys­tem, ac­cord­ing to the Un­ivers­ity of Gra­na­da sci­en­tists in­volved in the proj­ect.

Ants are not­ed for their abil­ity to find the short­est path from their nest to a food source.

Univers­ity of Gra­na­da re­search­er Mo­ra Gar­cía de­vel­oped for­mu­las for choos­ing the best route path for troops with­in par­tic­u­lar en­vi­ron­ments, max­i­miz­ing speed of move­ment while min­i­miz­ing ca­su­al­ties. The main pro­ce­dure in­volved is called the “ant col­o­ny op­tim­iz­a­tion al­go­rith­m,” a prob­a­bilis­tic tech­nique in­spired by the be­hav­iors of ant groups in seek­ing out food.

Ants on such a mission tend to wan­der ran­domly at first, lay­ing down a chem­i­cal trail as they walk. When an ant finds food, its path be­comes cov­ered with the chem­i­cals, called pher­o­mones. But this chem­i­cal trail evap­o­rates grad­u­al­ly. There­fore, shorter paths be­tween the col­o­ny and a food source are as­so­ci­at­ed with stronger trails, since they have had less time to evap­o­rate.

This phe­nom­e­non helps ants that join the search lat­er to lo­cate the best avail­a­ble paths. The group as a whole then con­verges by de­grees on the most ef­fi­cient so­lu­tion.

A range of stud­ies have fo­cused on de­vel­op­ing com­put­er sim­ula­t­ions of this sort of ant problem-solving pro­cess.

The Un­ivers­ity of Gra­na­da work pro­duced a mini-sim­ulator soft­ware that al­so takes in­to ac­count new fac­tors such as the en­e­my pres­ence, the sci­en­tists in­volved said. The soft­ware de­fines bat­tle­field set­tings, lo­cates the troops un­it and en­e­mies, ex­e­cutes the for­mu­las and an­a­lyzes the re­sults. The idea is that troops could fol­low a com­put­er-provided so­lu­tion with­out hav­ing to first go through the “ran­dom walk” stage.

Gar­cía started the re­search us­ing play bat­tle­fields from the videogame “Panzer Gen­er­al,” then mod­i­fied them to make them more real­istic.

The proj­ect al­so had the par­ticipa­t­ion of mem­bers of the Span­ish Army’s Doc­trine and Train­ing Com­mand. The sci­en­tists say the sim­ulator could al­so be use­ful to solve oth­er prob­lems, such as find­ing the most ef­fi­cient path for a sales agent to vis­it clients, or for dis­trib­uting goods.
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